Control Resonant has a host of tools and tricks in Dylan’s arsenal to fight off the Hiss and other enemies in the game, ranging from giant hammers to drills to scythes and more. His skills include ground spikes, flame blasts, telekinetic pushes, and a host of other moves gleaned from Resonant boss kills. However, one stands above the rest and can carry you through significant parts of Control Resonant once you acquire it, especially the end string of boss fights.

The move is Spore Burst, one of two options when you kil the Park Resonant giant mold boss. The other option is a Growth mold turret, but Spore Burst is the way to go. It’s rather insane.

First, how to find it. You’ll need to head to the Park, a large but frankly easy-to-miss zone that you reach by going through a gate in the northeast of the Central zone. It’s not part of the central storyline, so you are never going to be sent there automatically. There, you will head to a giant hole in the middle of the map, shown below. To unlock the boss, you must eat a number of pieces of special mold to gain access, part of a larger sub-story as to how the interdimensional spores are affecting the remaining humans in the area. You’ll fight the boss, which I would argue is not terribly difficult using any fire moves or skills, and you’ll unlock the choice between Spore Burst and Growth. I highly advise Spore Burst unless you are trying to play the game with a full minion build.

Why is Spore Burst so good? It’s a ranged attack that can almost instantly poison any enemy with insanely low status build-up time, as opposed to burn, where you will usually have to be much closer to use it. This makes Spore Burst especially effective against flying enemies and bosses.

Poison (the “Infected” status) is beyond good in a game where status effects are already pretty overpowered. It lasts an incredibly long time, a lot longer than burn, and on many, if not most, normal enemies, it will more or less chew through their entire health bar even if you leave them alone after you poison them. Return to them in a short amount of time, and they’ll at best be at half, a third or a quarter life.

For bosses, you really just want it applied at all times, as it will do endless tick damage. Later in Control Resonant , without getting into spoilers, bosses that have various pieces to them with multiple health bars get wrecked, as each individual piece can be poisoned, sometimes 3-4 of them in just a few seconds, and you can kind of just sit around and wait for them to die.

If that wasn’t enough, you can combine burn and poison to create an explosion on enemies when both effects are applied at the same time. Just a little fun bonus there, and it can be good for chunking large enemies or bosses. Then you can just instantly reapply and do it again.

Really the only downside of Spore Burst and its turret companion is that poison is bad against the mold enemies you got it from. But those are the most infrequent enemies you see in the game, plus they are incredibly weak to fire. Mold fights are easy, minus if you get poison build-up on yourself. That can be a bit brutal, even if you are killing things quickly.

So yeah, get to the Park as soon as you can. Spore Burst is amazing and will help you sail through the rest of the game.

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