Esports tournament operator BLAST, which runs some of the biggest esports events in the world, has announced record growth over the past 12 months following the company’s major expansion into the US.

In 2025, BLAST delivered nearly 40% year-over-year growth, generating more than $133 million in revenue, making it one of the biggest esports companies in the world. This was largely down to a US expansion the company has been planning for some time, with multiple events hosted in the country and the brand new BLAST US headquarters opening in New York.

The BLAST US headquarters is located at 45 Main Street in Brooklyn, and is part of a 55,000-square-foot office space. While operations have started small, with around eight full time employees working from the office, further expansion is planned in the coming weeks and months, with long term BLAST staff leading the US expansion.

“We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST who has relocated to the US to lead the company’s North American expansion. “There are over 200m gamers in the USA, opening a permanent New York headquarters allows us to build closer relationships with them, our partners and enable us to scale our global and U.S. business and the next generation of competitive entertainment experiences.”

Over the last 16 months BLAST has hosted major events in Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City, with the BLAST Austin Major bringing in more than $102 million in economic impact for the region that included over $9 million in hotel expenditures.

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Following on from that success BLAST recently announced that the Rocket League World Championship will return to Fort Worth in September 2026 to continue the company’s US growth plans.

But it isn’t just the US where BLAST has seen success, with the company being more global than ever before. In 2025 BLAST’s broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities worldwide. With that global reach and success it is now also venturing out of esports and into other areas, including an upcoming colaboration with the Wimbledon tennis event.

“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.”

While these numbers celebrate a successful 2025 for BLAST, 2026 is already looking strong for the company, with it set to host 15 arena events across 13 cities and three continents. This includes some of the biggest events in the entire esports industry such as the Rocket League World Championship, the Fortnite FNCS 2026 Global Championship and the Rainbow Six Major Osaka.

At a time when many companies in the esports industry are scaling back, consolodating and focusing on fewer large events, BLAST appears to be traveling in the opposite direction and is spearheading the growth of esports around the world. It remains to be seen if the company can beat its impressive 2025 numbers, but the first half of 2026 has been strong and with bigger events still to come, you would not want to bet against BLAST once again posting record growth once 2026 comes to a close.